Results 102 comments of SourMesen

Updated the code a couple of days ago to use the SRGB formats on Windows. On Linux, the problem is that Mono creates the window (a winforms control in this...

@tewtal Thanks - I had (wrongly) assumed that ToP used one of the enhancement chips, so I hadn't even taken a look at exhirom carts yet. I just added support...

@angrylion7 Thanks! This is fixed as of the latest commit

I think I changed this a few months ago to make it so the firmware files must be in the "system" folder directly (to match the bsnes core's behavior, iirc.)...

@pakitovic MSU-1 emulation is already available, but it isn't in 0.3.0. Grab the appveyor dev builds linked in the readme if you want to use MSU-1 patches, until 0.4.0 is...

Can you define "hard to reproduce"? I just tried about 20-30 times, playing 10+ seconds into the actual gameplay and couldn't get it to freeze at all. I tried using...

Thanks for the report! Looks like this is partially normal. This recording which seems like it's running on actual hardware has a very similar issue: https://www.youtube.com/watch?v=X4mGd_1euKs (It looks like the...

That's perfect, thanks! Looks like the 8-pixel glitch's color varies to some extent (and it looks like not all pixels are all the same color at the same time, either)...

Thanks for the request. This is something that's been asked in the past (on Mesen), but I never implemented, mostly to try to keep things simpler in terms of UI/coloring....

This is because I've been unable to find a way on Linux to get Mono to load the C++ library from another folder than the one the Mesen-S.exe file is...