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Mesen-S is a cross-platform (Windows & Linux) SNES emulator built in C++ and C#

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On original hardware, Final Fantasy VI doesn't dim the screen completely during area change and we can see a new map scrolling in the dark. Is it planned for implementation...

Doesn't seem like most of the filters work or they don't work well. Here is a video of me trying to get them to work. Mesen-S Ver. 01.0.5. Also if...

bug

Hi dear Sour... I wonder if there is a way to export palettes to act format (from tile viewer) with different options , extract one palette for each row (16...

Hi SourMesen, Thanks again for this great piece of software, it's becoming my first choice for SNES emulation. I found something strange when using Bilinear Interpolation and certain games that...

A program can tell that it's running on Mesen-S because the buttons always change right at vblank. To reproduce: 1. Install Mesen-S 0.3.0 2. Start the attached test ROM "Telling...

Mesen-S is currently using DXGI_FORMAT_B8G8R8A8_UNORM as its format for Textures and Backbuffer, and it should be changed to DXGI_FORMAT_B8G8R8A8_UNORM_SRGB. The common SRGB color space is not a linear color space....

Even though I selected to place config files in the user directory, Mesen-S still tries to write to its own directory: ![Screenshot_20190519_124623](https://user-images.githubusercontent.com/3259076/57981172-a3698380-7a34-11e9-8885-b88f6701b136.png) I've encountered it under Linux but I assume...