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Mesen-S is a cross-platform (Windows & Linux) SNES emulator built in C++ and C#

Results 57 Mesen-S issues
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When working with the Assembler tool, most the time I want to test different things, or different iterations of the same thing I wanna do. I thought some tiny features...

Star Fox is flickering when you play the first misson with run ahead enabled (you can see it at the bottom and on top of the screen). **Edit:** It looks...

Double Dragon 3 relies on the joypad interrupt for getting button states It makes a 11->00 transition on the control bits which is supposed to capture 1->0 (and 0->1 if...

jump destinations resolve incorrectly (off by one byte) if you use labels in the assembler. It's the same for all jump types: JR or JP.

Some instructions such as "LD C, A" and others that have to do with the C register don't assemble properly. For example, LD C, A becomes LD C, $00 after...

Just got the lakka 2020-07-19 nightly build and Mesen-S is working now i had a post on here about it not working before but could not find it i was...

For those of us that want to keep mesen s for a long long time a offline version of your manual could be nice.

Add firmare hashes to required firmware in the notes below or some form of built in utility that shows if firmware is present or missing and correct or incorrect like...

Assuming I understand the implementation it looks like neither VRAM or the memory devices hanging of the system bus (cart, WRAM, etc) are blocked due to DMA reads. I don't...

Tetris DX doesn't display the SGB content (background image) in either SGB1 or SGB2 mode. It looks like the first SGB packet sent after the second GB CPU reset is...