Phi
Phi
Getting this issue still, with SDL 2.0.20 on Windows. Switch controller is inconsistent in its input - with Steam open, the Switch Pro controller gets input for a couple seconds,...
Yes, seems to still happen using current master 5d85c7d300e91d89431f5b12221cd1e5655aa33b. Steam seems to see the controller connecting and disconnecting, whereas the second SDL app using 5d85c7d300e91d89431f5b12221cd1e5655aa33b keeps it connected, but keeps...
The other program doesn't seem to get controller disconnected events, though, which I would have expected if another SDL program closed it on OS level. What could Steam be doing...
> Actually Steam is just disabling reports entirely so DirectInput and WGI games don't get spammed with garbage input. Fortunately, this is easy to fix for SDL applications. Latest commit,...
testgamecontroller works great, but in my app, both the Joystick and GameController interfaces are either working fine, or no input through when Steam is open, although they recognise the controller...
(Sorry, my attention's been pulled by other projects.) Yes, still an issue with 5th Aug build. The statistics are available, everything else missing. When Switch was connected, there's a small...
I will look into it, but it may be a couple months before I can. I have limited access to my dev environment for the next couple of weeks. I'm...
@slouken Just used SDL3, and while the new commit bb5b130be81aeee288cbd8493a39a3ac20917158 doesn't fix it, it's very close. The only issue is async write to change the reporting mode doesn't go through;...
Was the SDKs ever supposed to compile under non-MSVC? I remember the SDK documentation requiring MSVC. Anyway, all extensions bar DarkEDIF should compile under VC2008+, and DarkEDIF ones should compile...
I think the biggest complications would be type definitions and calling convention notations, judging from liblacewing's format.