Maybee Rezbit
Maybee Rezbit
I frequently right-click on items in the shader editor expecting a context menu like the script editor, and it's very jarring when nothing happens. This adds a basic context menu...
This will break lmao. HOW COULD I BE SO STUPID. ```haxe // This: final array: Array; if(array.length > 0 && if(array[0] > 100) { array[0] == 111; } else {...
https://github.com/yar3333/haxe-codegen
`haxe.ds.Option` does't work since enums with type parameters dont work oh god why
This is generated when compiling `haxe.ds.Vector`: ```cpp this1->size() = (uint32_t)(10); ``` ```haxe package; function main() { var vec = new haxe.ds.Vector(10); for (i in 0...vec.length) { vec[i] = i; }...
This gets converted to infinite `while(true)` loop. Need to add support for non-null safe code!! https://github.com/HaxeFoundation/haxe/blob/760c0dd9972abadceba4e72edb1db13b2a4fb315/std/haxe/ds/List.hx#L182
This should cause error. Allocation should require explicit API function call. ```haxe class SomeClass { public function new() {} } function main() { final a: cxx.Ptr = new SomeClass(); }...
For example: `ICameraLensEffectInterface` Reflection system doesn't work without it
- [ ] Mark specific functions with metadata to register as "virtual" in ue externs (are any UFUNCTIONS virtual? maybe provide option to disable this for "pure" externs) - [x]...
I would like to embed HashLink in a dynamic library that's loaded at runtime; a plugin for a software. I've been encountering issues that appear to stem from my use...