SolarLune

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Most games available on itch.io probably wouldn't need anything more than vanilla Wine to get going, I think (at least, initially); they wouldn't be pushing the envelope, I think. I...

I believe there's an issue with the go.mod file... EDIT: OK, I figured out why this wasn't working. You have multiple `go.mod` files in your subdirectories. There should only be...

Can you tell me which guide this is? Maybe it was talking about something else...?

Hello! No, this isn't working; I'm getting: ```panic: runtime error: index out of range [126] with length 126 goroutine 1 [running, locked to thread]: github.com/lachee/raylib-goplus/raylib.LoadFontEx(0xc000022140, 0x41, 0xa, 0x7e, 0x0, 0x0,...

I believe what it's supposed to take is an array of integers (probably int32's), indicating which specific Unicode code points (character symbols, like `a`, `Q`, or `チ`) to load out...

Hello! I asked this in connection with my 3D software renderer, so it's a bit of a niche use case. Instead, if we were to look at this request from...

This would also be nice to have on the other platforms, as well (especially since the native dialogue window could allow you to enter paths yourself, and may also give...

Are your two builds of raylib using the same version? Maybe something was changed in the model drawing system to account for this.

- [ ] **Golang** [0.6.1], by **@SolarLune** (https://solarlune.itch.io/) : https://github.com/SolarLune/ldtkgo An LDtk loader I made in Golang. Has a renderer pre-made for use with ebiten.

Closing this because performance tracking can be done on the readme.