resolv
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How is the performance?
You said your using "fmt" and "math" packages. The "fmt" package is notoriously slow, what are you using it for?
Maybe you can run some performance metrics to show how many rectangles you can a make and have collision testing and resolution for at 60 fps? ... to being with.
Hello; very sorry for the late reply, but while I don't have performance metrics, I no longer use fmt
(it was just for printing out errors). I could still stand to include some performance metrics, though.
Closing this because performance tracking can be done on the readme.