Coburn
Coburn
I think you need to rename these files to reflect what the recommended filename structure. That last one, "Read_Anime.png" is clearly Patchouli Knowledge from the Touhou series. It wouldn't be...
Ok, that'll be great. Good to know that Unity might be able to do the compiling, although it might need some compile defines for it to compile successfully.
Awesome. This will mean I don't have to go to the lengths of having to fix up the libraries when Unity can do it for us, only downside I think...
Sweet. This'll be great to know!
Any updates on this?
While I’m not sure on increasing the 4096 connection limit myself, it might be worth taking a look at the C source code for the ENet side of things. It...
Hmm, looks like the maximum connection limit is set to 0xFFF which is 4096. I’ll try to make a stress test this week that ups that hardcoded say 8192 and...
I honestly don't use Unity for the stress testing. I usually whip up a simple C# app that is just a single ENet-CSharp client, that will connect to the server,...
Hey @TCROC, sorry for the late reply - been dealing with some shit IRL and mood hasn't been the best. I'll recompile it with more peer capacity limit (changing it...
Alright, I've modified the native library code in the ENet-CSharp repository to have a limit of 8191 peers, but I need to do some modifications to the versioning since I...