Snowy

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Message ID: ***@***.***>Oh, hey! This is a good idea, although I guess this goes into the "many have tried but none have succeeded" territory. Let me explain. The truth is...

Here are a couple of examples: * If I have a test.tif AND test.tiff present in the same folder and I try to make test.bitmap, it should warn, but use...

For sounds, no, as we already do this to get all the permutations. For bitmaps, yes, though it probably isn't very much, and we need to be consistent. We do...

This is doable, I'm not sure it's a good idea to assume the original tag was 0 in all cases. As you know, there are values that get defaulted even...

Strings and fonts are done. HUD message text tags might be tricky. Not sure. We'll see, I guess.

There are several forms of map corruption that can be easily detected and fixed (from least insane to most insane): - Tag path obfuscation - tags have been edited to...

Vaporeon suggested to me, earlier, about using dictionary-based deprotection. Essentially, it compares a tag across all other tags in tags directories to find a match. This can even be used...

Also, this tool should not necessarily be tied to #33 / #80. The stock HEK has script compilation tied into the scenario editor, Sapien, and this is really inconvenient if...

Having a standalone scenario editor instead of integrating it with invader-edit-qt may actually be a good idea as it wouldn't depend on Qt which, as of late, [has been precarious...

This should be fixed! I had to reimplement this function using a workaround that was actually written on the official Microsoft docs. To my knowledge, this should work (though Wine's...