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0.26 Update

Open JonLit opened this issue 3 years ago • 6 comments

The Instructions aren't updated to work with 0.26 (-> fixed)

JonLit avatar Sep 19 '22 18:09 JonLit

nevermind, I think it's generally not working anymore, OGC also told me that the Textures had been renamed, that might be the issue. I think the easiest "fix" might be to re-generate all the Textures on a Windows machine/ the native BeamNG port.

JonLit avatar Sep 19 '22 19:09 JonLit

I think the easiest "fix" might be to re-generate all the Textures on a Windows machine/ the native BeamNG port.

yes I agree, I will close this once we're done collecting all the latest textures

SnoutBug avatar Sep 20 '22 06:09 SnoutBug

might be no longer necessary: https://github.com/ValveSoftware/wine/pull/160, I will check if this works once I'm home if nobody leapfrogs me Edit: yes, proton experimental bleeding edge fixes this

SnoutBug avatar Sep 20 '22 06:09 SnoutBug

can confirm it doesn't work anymore, something related to an error 404 not found? ( cry in black texture lol )

vk build isn't helping me with steam deck ( crash when loading map )

and currently neither proton experimental nor proton GE fix this ( though from what i've seen i need to wait the next release of proton experimental for that )

snakeeater4526 avatar Sep 20 '22 19:09 snakeeater4526

can confirm it doesn't work anymore, something related to an error 404 not found? ( cry in black texture lol )

might be a github issue, I just checked and the script worked fine.

and currently neither proton experimental nor proton GE fix this

did you enable bleeding edge?

SnoutBug avatar Sep 20 '22 20:09 SnoutBug

Just enabled bleeding edge, thanks now it work ( though it needed a reinstall to reset cache since you can't easily reset it on steam deck)

Now 2 problem, but I thinks it's more beamNG itself related, 1. texture ( especially road ) have square artefact and it's getting worse and Worse with resolution down sampling. 2. The game eat a freaking amount of ram and might crash sometimes , currently use 12.5go ram and 4.4 VRAM ( steam deck use 16gb DDR5... Well...)

Again thanks a freaking lot 🙏

snakeeater4526 avatar Sep 20 '22 22:09 snakeeater4526

Just enabled bleeding edge, thanks now it work ( though it needed a reinstall to reset cache since you can't easily reset it on steam deck)

Now 2 problem, but I thinks it's more beamNG itself related, 1. texture ( especially road ) have square artefact and it's getting worse and Worse with resolution down sampling. 2. The game eat a freaking amount of ram and might crash sometimes , currently use 12.5go ram and 4.4 VRAM ( steam deck use 16gb DDR5... Well...)

Again thanks a freaking lot pray

Other users have reported similar problems on the linux port feedback thread on the beamng forums. The artifacts occur for me, too :(

JonLit avatar Sep 21 '22 06:09 JonLit

Like snakeeater4526, I was having problems getting bleeding edge to work. I found that also on PC you need to clear the Steam cache then completely reinstall proton experimental.

ThatCoolCoder avatar Sep 22 '22 06:09 ThatCoolCoder