SnapperTT

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Another simple idea is mark a node as a "load balancing node" and attach an atomic counter to it. If the counter has value 0 then only the first path...

Okay, proposed changes to the code base: ### New Function Overloads `bgfx::blit(*BufferHandle A, *BufferHandle B, uint32_t src = 0, uint32_t dest, uint32_t count = UINT32_MAX)` - src/dest/count should be multiples...

Fix may be here: https://github.com/rttrorg/rttr/pull/243

I'm getting this problem too. May it be fixed by a macro? ``` #ifdef __GNUC__ #if __GNUC__ >= 9 #define MOVE(X) X #else #define MOVE(X) std::move(X) #endif #else #define MOVE(X)...

I'm also interested in this. It appears that it isn't possible. However, I think it could be made possible. FC_Font could have a pointer added to another FC_Font* to be...

I've gotten something working. A major problem is that TTF_GlyphIsProvided takes a Uint16 as an arg, slicing up the top 16 bits of a code point. A workaround to that...

Another update: I posted on the SDL forums, in the next SDL_TTF patch it'll have 32 bit codepoint support: Thread: https://discourse.libsdl.org/t/sdl-tff-utf8-codepoint-checking/26751/2 Relevent Code: https://hg.libsdl.org/SDL_ttf/rev/ae83a705f5ab

This could be fixed by having: ``` #ifdef SDL_gpu (or other) #define FC_COORD float #else #define FC_COORD int #endif ``` And replacing all (int) casts with (FC_COORD) casts. Sound good...

Updated. Also changed #include "SDL.h" to #include . If you like I can change it back (and the turn around for said change should be faster. Sorry to keep you...

I've reverted the to "", and took a crack at #29 . I've added a "fallback" member to FC_Font, added "void FC_AddFallback(base_font, fallback_font)" which adds the fallback font to the...