Alexander
Alexander
Could you please attach `*.aurp` file and give me an example of correctly rendered string with multibyte characters?
I see. Thanks for the explanation. I think, there is an issue with fonts (the default one doesn't support korean and chinese alphabet), I'll take a look.
Try out test replayer build ([artifacts](https://github.com/Smertig/among-us-replayer/actions/runs/745346514)) with extended font
Hi. If you're talking about the killing animations, they are rather useless in the replayer, in my opinion. If you mean running/venting/map animations, that's a great UI improvement, but difficult...
Thank you for such a detailed description! For now replayer has really poor UI (I'm not an expert in UI/UX). It's hard to say when I'll have time to start...
Thanks for suggestion. I don't think that fully dynamic lighting (just like in Among Us) is implementable. I have some ideas how to make replays more natural as for light....
Replayer can display only the information that was recorded by mod. Unfortunately, mod doesn't save chat log. I have big plans to improve mod to save more information (including chat...
Hi! Thanks for your feedback. I've checked docs and found out that they are really poor in terms of agent linking (default, WinAPI or any else). I definitely should make...
Adding `bool lazy` parameter is a bad idea. For example, calling `banana::api::send_message` with blocking connector returns `banana::message_t`. What message should be returned if we pass `lazy = true`? However, this...
@Pilipets `banana::serialized_args_t` is just a typed (``) wrapper over `std::string`. It stores serialized arguments as a simple string being template at the same time to save information about serialized type....