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Fix CH waypoints shifts a lot when teleporting

Open DespairScent opened this issue 1 year ago • 1 comments

A little hacky, but still a working way

DespairScent avatar Oct 05 '22 15:10 DespairScent

This PR has 4 quantified lines of changes. In general, a change size of upto 200 lines is ideal for the best PR experience!


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Label      : Extra Small
Size       : +3 -1
Percentile : 1.6%

Total files changed: 1

Change summary by file extension:
.kt : +3 -1

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Sometimes when lagging, the location in the scoreboard changes for more than 1 sec. after teleporting, so this needs improvement or a different approach.

DespairScent avatar Oct 07 '22 12:10 DespairScent

I found that location string updates every n20+2..5 world tick. The ticks seem to be in sync with the server, so this can be used.

DespairScent avatar Oct 15 '22 14:10 DespairScent

This is an inaccurate way since it can still be de-synced via lag. This ties into another flaw with the system where it tries to update the location despite it already being set. The entire system should be rewritten to only set the waypoint once.

Sychic avatar Oct 15 '22 16:10 Sychic

This is an inaccurate way since it can still be de-synced via lag. This ties into another flaw with the system where it tries to update the location despite it already being set. The entire system should be rewritten to only set the waypoint once.

About setting waypoint once. There is still a problem when you are not really there yet, but in the scoreboard it shows the location. This is still useful for finding actual location position, but it will require manually setting waypoint later. For yourself, or for sharing.

DespairScent avatar Oct 21 '22 21:10 DespairScent