Skybuck Flying
Skybuck Flying
Apperently this algorithm works on the basis of ratios of 0..1 for the cell width, height, depth... not sure but this might have been hard to understand in the original...
So having to scale any line or coordinates into a grid which has cells of 1 by 1 by 1... might actually be a down side of this algorithm... at...
The posted C algorithm does have one major pain in the ass issue, it seems to mostly overshoot the grid by 1 voxel in certain cases, possibly caused by floating...
OpenGL seems to like counter-clock-wise, well as long as it's in clock-wise or counter-clock-wise order then it should be interexchangeable, but not random order: https://learnopengl.com/Advanced-OpenGL/Face-culling
OK thanks ! I think this will be usefull in two things: 1. Connecting the centers together in a meaningfull way, basically following the IJK axis and such. and perhaps...
Yes, including these pictures into the official documentation would clearify how these hexagons are layed on top of the icosahedron faces. As well as the textual description you gave next....
Yes, first link, looked at it like a million times by now, feels like it. Ultimately I got it... but the wording is a bit confusing for example: "4 bits...
My initial depiction for myself was this, but the above one is a bit nicer because it follows the link 1 picture better: ``` { Fields and bits and bit...
The first ascii art could even be improved, by numbering the letters depending on which bit it is, in case there is any doubt which bit is the high order...
> I think this is a Windows specific issue where only explicitly exported functions (see h3api.h.in line 44) will be visible outside the DLL. Could you try configuring the project...