Skybuck Flying
Skybuck Flying
Reporting back on your suggestion: (Not sure if the missing doxygen has anything to do with it, see output below) So far it's building executables and such, I will report...
Your suggested command WORKED ! =D: cmake ..\h3 -DBUILD_TESTING=OFF -DBUILD_SHARED_LIBS=ON -DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=ON I LOVE YOU RIGHT NOW, IT HAS APPERENTLY/ACCORDING TO TDUMP, EXPORTED ALL FUNCTIONS ! YEAH ! =D Here is...
So far I have been using these two commands: Step 2: Configure for DLL release: cmake ..\h3V4 -DBUILD_TESTING=OFF -DBUILD_SHARED_LIBS=ON -DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=ON Step 3: cmake --build . --config Release But something isn't...
I will also include my initial depiction which makes it even easier to see exactly where each field begins and each field ends without any uncertainty, and also it's size...
Finally I would recommend repeating these depictions per mode/type. So one for H3 Cell Index So one for H3 Edge Index and so one and then simply replace the legend....
For now I am mostly interested in winding order of the triangles, any triangle, be it from hexagon itself or from connecting centers. Normals do not seem to play a...
In folder: ..\GLScene\AdvDemos\Earth 4.1 Fixing the Advanced Earth Demo for software rendering: 4.1.1. Change GLSceneViewer.Buffer.ContextOptions.roSoftwareMode to true. 4.1.2. Change GLSceneViewer.Buffer.AccumBufferBits from 0 to 8, 16, 24 or 32. 4.1.3. Deleting...
(current picture is using directed edges api... to get the neighbour cells/indexes/centers, etc and the colored lines are connecting them, but only half-way per cell... (line till the edge of...
Yes, I tried the same thing. So far I found two solutions: The first solution is for one both paths are "straight" and not great circles: https://www.fundza.com/vectors/point2line/index.html The second solution...
I just found a good solution: https://www.ffi.no/en/research/n-vector/ Example 10: When implemented correctly the CrossTrackDistance is all you need. Make sure to normalize the input point though. Also normalize the normal...