Skekdog
Skekdog
> I tested it for the world screen top bar and it seems like it works, but I'm curious as to what causes it. If you start a game as...
> You're moving topbar, which in Gdx coordinates is already flush with the stage's upper bounds, up by 1 virtual unit, and the tutorialTaskTable up by 2. The relation between...
> Can't believe we went so long without noticing. Having Ocean tiles partially balanced lack of resources vs +1 gold always felt right... For what it's worth, it seems that...
What exactly needs testing? Gold costs after natural border expansion? What sort of different situation?