SirMortimer
SirMortimer
It’s not that easy I’m afraid. Kerbalism runs many processes only once per vessel, without a relation to the parts (if any!) they run in. The only thing that controls...
Having reasonable valve presets should do the trick and isn't really that hard to do. I did that for the H+O2 fuel cell, the default dump valve setting it is...
Added more reasonable `valve_i` presets to water recycler and sabatier processes as a workaround until we have a better solution for this.
My general approach regarding support of other mods is: don't. But allow for other mod(s) to talk to Kerbalism. What this means in practice is that we can come up...
whoops, wrong button
We could add an API method that triggers a failure on a given part (we already have one that triggers a failure on a random part on the vessel). If...
My first instinct would be to prevent this by not running non-existing processes on a vessel. Keep track of which process needs to run where and move the warning code...
Is this fixed in dev?
Let's ask :)