SineVector241

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For those wanting an ***easy*** instruction including arm64-v8 and more. I've pretty much figured out how to do it here https://github.com/SineVector241/OpusSharp/tree/master/OpusLibs/Android **Read the README.md** and either download the exact same...

Btw I have tested this with 2 people and it works fine

Ok so I have tested with 3 people and the BufferedWaveProvider gets full instantly. Is there any way to fix this?

I was able to improve the handling of multiple client audio by putting BufferedWaveProvider in a list everytime a new client connects and it works perfectly! Now I am worried...

Hopefully this will point you in the right direction as I don't use linux nor have ever tested or done an installation myself. https://github.com/SineVector241/VoiceCraft-MCBE_Proximity_Chat/issues/46

The voicecraft client itself cannot run or be compiled for linux. It's a totally different OS that the framework I use does not support it. The server does though since...

Android 11+ is only supported.

From my testing. You cannot use /wsserver with xbox or any console for that matter.