SineVector241
SineVector241
For those wanting an ***easy*** instruction including arm64-v8 and more. I've pretty much figured out how to do it here https://github.com/SineVector241/OpusSharp/tree/master/OpusLibs/Android **Read the README.md** and either download the exact same...
Btw I have tested this with 2 people and it works fine
Ok so I have tested with 3 people and the BufferedWaveProvider gets full instantly. Is there any way to fix this?
I was able to improve the handling of multiple client audio by putting BufferedWaveProvider in a list everytime a new client connects and it works perfectly! Now I am worried...
Hopefully this will point you in the right direction as I don't use linux nor have ever tested or done an installation myself. https://github.com/SineVector241/VoiceCraft-MCBE_Proximity_Chat/issues/46
The voicecraft client itself cannot run or be compiled for linux. It's a totally different OS that the framework I use does not support it. The server does though since...
Also realised can't set the sample rate
Android 11+ is only supported.
Not at the moment no.
From my testing. You cannot use /wsserver with xbox or any console for that matter.