Simpuis
Simpuis
The cause of this issue is found in player.rs try_move_player function, in the section where we swap if the target isn't hostile(around line 50). The runstate is never changed, causing...
The map indexing system never reruns after damage, as such an enemy can have been killed, and then the player gets his turn, without the map indexing system running in...
Using the program above to force P0 fixes the problem for me, although just like @lucasslima on a KDE wayland session with firefox I also get said UFO problem, but...