Results 38 issues of SimplyLiz

Fixes #114 Also see #114 for build instructions. It's quite complicated :- /

build
Stale

A window class should store the position of it's widgets relative to it's own position, so it can be dragged. It should also be able to have a canvas with...

user interface

Add a scaling factor (1x, 1,5x, 2x, ...) for the UI to support different resolutions. This scaling factor should be configurable in an ui dialog in settings. The intension behind...

user interface

Remove the ui buttons at the bottom of the game and replace it by a new UI. There are several ideas on the discord server, but be creative :) We...

enhancement
user interface

Draft! do not review!

refactoring

Add a Dialog to manage / list savegames This needs #79 as prerequiste

user interface

wip... Remaining tasks: - [x] Clicking on water crashes game (empty tile ID) - initial m_originCoordinate value wasn't part of the move constructor - [ ] Buildings can be placed...

refactoring

When the player clicks on "New Game" Display a dialog with settings for terrain. Following settings are available in TerrainGenerator.cxx: ```cpp struct TerrainSettings { int mapSize = 128; int seed...

user interface

In PowerManager, each conductive node is added, represented by coordinates and powerLevel. So it can happen that there are duplicate entries when a zone and a building on top is...

Implement a layer to show symbols on buildings, if there is anything wrong with them, like power / water outage

enhancement