SimpleTease

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I think we'll have to play with speed but 1/2 seems good start. So if monsters die on belts, they don't spawn powerups? If my idea is right, belt code...

So far I'm having bad luck with crashes. I was trying to use a modified `poussage` function and move the bombs myself changing `offsetX` based on `changement` timer. Checking the...

So I played with it for a long while. Bombs work decently-ish-ish enough with this draft design. ``` belt_bombs proc near PUSHALL mov ebx,[liste_bombe+ebp+4+2*4] ;offset dans truc mov dl,[truc+ebx] mov...

I think a development branch would be safe. Wouldn't want to be a chaos machine for the main branch with unexpected experimental foo being thrown around. I thought more about...

For amplitude, we could read the waveform for bomb explosion. Convert down to 60Hz and apply rumble. I don't have a rumble pad so can't realistically test, unless there's libretro...