Simon (Darkside) Jackson

Results 74 comments of Simon (Darkside) Jackson

Certainly sounds like a plan, but only do with with confirmed working projects in the repository. Obviously only the Platformer sample at present fits that bill fully. What I would...

Was thinking about this in the last PR. Might be worth dropping NuGet in the samples for automated building, trick then is where to get the runtime DLL's for the...

Hmm, this is something I could probably debate for a while but ultimately it falls in to a debate of best practice. I don't think including them in the main...

I see what you mean,hmmm. I suppose the easiest thing then would be another project template in a supplementary installer , (like the old XNA full game sample installers). That...

The last part does sound a bit convoluted and not sure it would work in practice. I suppose we can just ship based the expectation that the MG installer is...

@totallyeviljake That was the chase camera example, or are you referring to the reach sample. Neither were complete project so I wouldn't have thought they would qualify for the new...

I'm actually less inclined to have just samples. I think I'd prefer to see complete titles like Spacewar / racing game / marble madness / rocket commander even. They seem...

As requested I've submitted two samples to the develop branch for new samples. Both are primarily running on WindowsGL and need updating to other platforms. Both have shader issues, noted...

Hi @CartBlanche Most of those are covered so far and agree on most of them. spacewar already done along with a 2D vector shooter but in the develop branch MarbleMaze...

So should we restructure the sample repo slightly. One root folder for "Sample Projects" and one for "Examples". Unity does a similar thing with theirs so people can choose which...