Simanto Rahman
Simanto Rahman
Isn't it better to have a loader and saver for that? That's how I'm doing it. Pyrender to me is just the renderer. For example I built ECS-like offline rendering...
So you want to, crop the rendered frame to tightly bound the 3D object? If you have a unique colored background, could just filter it out using some edge detection.
That's a great idea, wouldn't it be better to use SDL2 though?
```python # Bind textures tf = material.tex_flags if tf & TexFlags.NORMAL: self._bind_texture(material.normalTexture, 'material.normal_texture', program) if tf & TexFlags.OCCLUSION: self._bind_texture(material.occlusionTexture, 'material.occlusion_texture', program) if tf & TexFlags.EMISSIVE: self._bind_texture(material.emissiveTexture, 'material.emissive_texture', program) if tf...
This PR seems ready to be merged in. Any tests to add or verify for this?
Aren't there OS specific flags that can be used to determine the OS platforms? If we wrap the implementation under compiler flags, it might be beneficial?
@andreeis I was wondering if there is any news on this? I checked out #203 and still wondering if it really was removed at some later point.
Electron: v7.1.7 printer: npm i https://github.com/DatabaseWorks/node-printer --save MacOS: 10.15.2 Hey guys, I have been pulling my hair on this and I actually tried @MikeVermilion solution. I added `electron-builder` as dev...