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SimCity/Micropolis C++ Core

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# Webgpu support - If WebGPU is available it is used for rendering, otherwise webgl2 is used. - Zoom / Pan / Tileset / Space features are supported. - TileLayer...

With the JavaScript port MicropolisJS, I remember I found and fixed a bug in the scanning (?) logic that was preventing trains from being generated. It looks like the same...

Here's a proof of concept using [chokidar](https://github.com/paulmillr/chokidar) to watch C++ source code and run Make whenever a file is changed. I also added a way to run it [concurrently](https://github.com/open-cli-tools/concurrently) with...

Just making a note of something I noticed. Here's an example from the city when pressing `z`, on the top left. ![micropolis city z top left - duplicate row](https://github.com/SimHacker/MicropolisCore/assets/5352434/d45e95a9-d321-4f23-ab2f-49249d087129) There...