SilverfishVR
SilverfishVR
The text entities use the signed distance field technique to render text,, it is actually pretty clever and used extensively in many 3d engines because it it makes text look...
Add an entity property to shape entities that selects if it should use the PBR or unlit shader path, probably a Boolean "unlit" property The create app should also have...
The Icons representing the position of a light or particle entity does not update their position until you actively select the entity or reload the asset. So if it is...
To make it easier to get the ID of an entity 
There are a number of identified, and unidentified issues with the handling of materials from imported FBX and GLTF models, possibly related issues and PR's: #222 #230 #300 #307 #221...
Not sure where it broke but I have tested current Windows RC (Overte-92-098ce15) and PR-134 and they are both broken so for once I don't think the scripting PR is...