SilentPrayeCG

Results 13 comments of SilentPrayeCG

![image](https://cloud.githubusercontent.com/assets/17825684/16558208/7c091ec6-41fd-11e6-9e38-35ca07145f10.png) Like this - some building normal map on rock. It happens when world changes, and became normal after restart game.

![image](https://cloud.githubusercontent.com/assets/17825684/16584962/f06afd22-42d7-11e6-910d-3fe8bcb2c73f.png) Some water (or other distortion shader) on wall. Never seen this before. Also after world change.

Well then, it possible (wil be possible) to atleast reinitialize render ingame?

Ok i will try next time. But i dont sure it will work, i think it reload it when change world, and i thought it exactly wy texture mess happen.

Well, i checked and i think alt+f9 fix this glitch. Atleast with normals, i will check with water shader, if i come accros this glitch again.

New bug when came from valley. ![image](https://cloud.githubusercontent.com/assets/17825684/16713392/79d1b462-46bf-11e6-9a7b-02b5bec6707c.png) Animated splash texture from waterwall right on a ground. And alt+f9 does't fix it.

Also, alt + f9 fix only currently loaded textures. I think textures from afar still can have wrong normals, and need alt f9 too. Not all world is affected by...

![image](https://cloud.githubusercontent.com/assets/17825684/16724183/ea115ba0-476a-11e6-80ff-4206e1b85627.png) ![image](https://cloud.githubusercontent.com/assets/17825684/16724194/f6535a4e-476a-11e6-96e4-238e8b3e19d5.png) some stone tablet texture on log, and i even didn't change worlds. and only under specific angle. save game fixed it like when some npc's or player model...

![image](https://cloud.githubusercontent.com/assets/17825684/16726404/719766d2-4775-11e6-850c-071428e85349.png) some waterlike shader not on a wall, but just only on a few polys of wall, and alf f9 does't helped

There is the way to make scattering is ON by default? I can't edit UserSettings.bin to force it. And "dx11" doens't rember it when i click "apply" in regular f11...