SilentDanUK

Results 5 comments of SilentDanUK

Yes that is correct. I have also noticed that if the server moves the object again and the player takes authority, the object will snap to the players previously owned...

I just added a cube object to the scene with a network transform and simplified the code to be similar to what you posted but still get the same result....

Sorry for the Delay. I didnt seem to get a notification for your previous reply. To help test this further, we created a fresh project with only Fishnet, FishySteamworks and...

We do not change the parent of the object. The only thing that changes when the object is grabbed is the ownership and isKinematic is enabled if not the ownwer.

Thank you for the suggestion but unfortunately Physics.SyncTransforms() didn't seem to make a difference.