Luke

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> ofc we can, it is not even a tough task i have poc upgrades to the existing stack (non mobile), or orion can be used instead. whatever the guys...

update, [.net6 support for pc](https://github.com/Pryaxis/TShock/tree/otapi3) exists now. otapi.mobile isn't currently planned for tshock integration, at least yet. there are [plugins](https://github.com/Moneylover3246/Crossplay) that can enable similar outcomes to this.

i totally agree with this. for the client end of things - this is now a quite big project that only stemmed from a few people probing to see if...

I have not tested but i can basically confirm this is a bug since System.Windows.Forms has been shimmed to nothing; i need to redirect those Get/Set clipboard calls to a...

> Edited it, because actually no, copying and cutting doesn't work either. > > As for a possible library, looked it up a bit, and found https://github.com/jtanx/libclipboard. Would this suit...

I can confirm this is a bug due to switching to FNA on windows...it's on my list but no ETA.

[Linux support is still in the works](https://github.com/DeathCradle/Open-Terraria-API/projects/2), just slower since i currently only can test on a Vm which has issues in itself. The hostgame plugin will be required for...

Im not sure if this is directly relatable, but OTAPI 3.1.11-alpha addresses a [Quick stack to near by chests] bug, where in my own testing, it did not work at...

@Ijwu The REST framework is now done in [Orion](https://github.com/NyxStudios/Orion/tree/general-devel/Orion/Rest) as OTAPI v2 is now purely a low level Terraria API. The above controllers are still to be done though, in...

I believe the pressure plate implementation in Terraria has changed over the years, and the current hook likely only works for non players as iirc the client now sends the...