Shpoike
Shpoike
both an `angle` and `angles` field is nonsense as far as quake is concerned. only the latter one specified in the .map will have any affect (angle will set angles_y,...
lit water is not really any different from lit walls. only real difference is that they warp a bit when walls don't... engines also have a tendency to draw them...
that would break looping sounds (and the cancellation of) if you're not really careful (eg: stand on a moving platform and tab out while waiting for it to stop moving...
FTE supports \\" and has done for a while. I don't see many maps actually needing it (so qbsp warning that its probably not supported is fine), but saved games...
significant differences in hull-based collisions are either due to either: a) sv_gameplayfix_setmodelrealbox - QS's effective value of 1 leaves the sizes of mdls effectively random when people are using replacement...
angles set on a bmodel will rotate both its visuals and collisions, instead of just its rotations. its lack of an origin value simply means its pivot is a long...
the lightmap res is defined by the bsp file, its not something the engine alone can practically change without going with realtime lights etc. your problem is likely with the...
as a general rule, dns lookups have a tendency to omit ipv6 addresses when the host has no actual ipv6 connectivity (which normally saves timeouts and hoping that the application...
QSS is meant to support zip64 (I ported the code from fte), so *should* be fine with zips bigger than 4gb etc (so long as the fseek's 'long offset' is...
it doesn't. that said, it does try to load the relrelease's .kpf file (also a renamed .zip file) anyway, to access a single text file. it just doesn't bother with...