Michał Dolaś
Michał Dolaś
Apparently there are also two versions of the Taptic Engine, where version two has additional capabilities. https://stackoverflow.com/a/42057620
My main issue with the "bridge" project is that... it's another project. At that point it's basically no different from creating a second "actual mod" project, depending on both the...
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# Brief introduction I'm new to Stardew Valley modding, but in no way new to modding C# games in general (having worked on tConfig, a modding API for Terraria 1.1.x...
I've added a super crude example to Example Mod (Boss Checklist integration), although it definitely would need to be improved to be Example-Mod-worthy before being merged in - it's just...
Oh god, good thing I stumbled upon this, as I was about to venture into the world of making WoW addons (well, that's a bit of a lie, I already...
I feel like this PR would create more problems than it would solve, as it's not backwards compatible. If a user had .zip files stored in their Mods folder for...
> the most widely used terminal on MAC--iTerm2. I'd just like to say that there is no way this is correct. I've been an iOS developer for 10 years, and...
The Wikipedia page of iTerm2 you mentioned actually doesn't contain any facts confirming your statements, other than 2-3 quotes of developers basically saying "it's good" and "it's one of the...
You'd be correct in saying that `develop` references Stardew Valley 1.6. Getting access is as simple as joining the Stardew Valley Discord server and asking in the `#making-mods` channel to...