Shiversl
Shiversl
Thanks for responding! I'll just wait for the next update since I'm not in a hurry. Still, was there an option to specify the file type to open in a...
> Alright, so I've had time to catch up on some cleaning up I've been meaning to get to, and I've added the new file extensions support ([1d60b33](https://github.com/Garhoogin/NitroPaint/commit/1d60b33f3e6585c89e47fdc1fa0581aad5427bf0)), but am...
By the way, is there any particular reason .NCER files are supported but not .nce?
Good to know. I suppose just using .NCER and .NANR files for now is the best approach. Shame there's barely any way to mess around with those formats though. Anyway,...
It's alright, I've just been exploring various options for sprite animations. It's easier to use NCE files for editing, but converting them into NCER+NANR files can pretty much only be...
From what I've seen of it, GUV (GL2D UVs) is just a format used to store coordinates and sizes. Squeezer can generate such a file when combining multiple images into...