Maximilian Stiede

Results 22 issues of Maximilian Stiede

I'd like to disable downloading skins for player heads and provide my own directory with skins. This feature would be useful to constrain random (and unwanted) skins showing on the...

enhancement
help wanted

I'd like to disable entity rendering on my dynmap to hide armor stands and more (once other entities get support from chunks). Not loading them should probably also speed up...

enhancement
help wanted

The chunk padding could check the maximum height of the surrounding chunks to find shadow throwing objects for the given sun position. Padding more chunks on the sunlight azimuth axis...

enhancement
help wanted

Upgrade Gradle 7.4 -> 7.5 https://docs.gradle.org/7.5/release-notes.html

The output log while loading a scene (and therefore loading octree, regions, entitites, chunks, ...) [might confuse some users](https://github.com/chunky-dev/chunky/issues/1322#issue-1281488036), because it does not always update its progress after completing a...

headless mode

Current sidebar is initially sized depending on the window size without proper automatic resizing of the inner control elements. This introduces multiple problems: - if too narrow: cutting off overflowing...

GUI

**Initial state:** have only stable versions installed (therefore having short version names, e.g. `2.4.0`) **State change:** update to snapshot version **New state:** selected version is now set to latest (very...

bug
launcher
GUI

Adds logic for different sun textures (moon / custom) including moon phases. Only in code at the moment including loading/saving into scene config, UI can be added later. This was...

hacktoberfest-accepted

After working on the TIFF writer in #1649 I'm tempted to implement some additional features besides baseline TIFF export: - compression (https://www.awaresystems.be/imaging/tiff/tifftags/compression.html) - int32 / int16 format (https://www.awaresystems.be/imaging/tiff/tifftags/sampleformat.html) - embedded...

It would be neat to have a way to export a scene for sharing it with others to let them help with rendering. This could be done by copying/compressing relevant...