Richard Orilla
Richard Orilla
Before doing this, its important you have wine installed on your system, although you can also use the wine bundled on Steam, but I was a bit lazy when I...
From what I originally understood, if the animation pauses, it is a visual indicator that you can't use it. However, Westwood is inconsistent on this rule because Ore purifier for...
We may have to wait a little bit before we can take action on this. @Mailaender's patch is not yet included on release **20200503** 😞
Workaround for me is I edited the Dolphin.desktop file where I changed the entry from Exec=dolphin %u To Exec=dolphin %u >/dev/null 2>&1
> > Exec=dolphin %u >/dev/null 2>&1 > > I feel that's an extremely unwise and desperate choice just to mitigate noise in the logs while MEGASyncOverlayPlugin **_still_** scans the folders...
Upon further investigation, I found two issues The first one, the breakage of standard authentication was caused by this code. https://github.com/tediousjs/node-mssql/blob/9e1fc421a4ae5568e6393f6888d764de8d1914f7/lib/base/connection-pool.js#L302-L305 Where tedious still recognizes an empty authentication object. However...
Alright, I'll try to sort these out (except for the parsing library one) later this weekend, should I submit a new PR?
Got the PR up tonight. Went with approach 1. I tried to follow how the authentication object is handle in the connection-pool.js under tedious, where the parameters such as client...
> So what do people think about slowing down animations on structures whose effects get slowed down on low power to reflect it? (like production structures) This isn't specific to...
@penev92 and @abcdefg30 i reverted changes 2 and 3 to what it originally was and as for 1, I made some changes base on the discussion where if player is...