Richard Orilla

Results 11 comments of Richard Orilla

Before doing this, its important you have wine installed on your system, although you can also use the wine bundled on Steam, but I was a bit lazy when I...

From what I originally understood, if the animation pauses, it is a visual indicator that you can't use it. However, Westwood is inconsistent on this rule because Ore purifier for...

We may have to wait a little bit before we can take action on this. @Mailaender's patch is not yet included on release **20200503** 😞

Workaround for me is I edited the Dolphin.desktop file where I changed the entry from Exec=dolphin %u To Exec=dolphin %u >/dev/null 2>&1

> > Exec=dolphin %u >/dev/null 2>&1 > > I feel that's an extremely unwise and desperate choice just to mitigate noise in the logs while MEGASyncOverlayPlugin **_still_** scans the folders...

Upon further investigation, I found two issues The first one, the breakage of standard authentication was caused by this code. https://github.com/tediousjs/node-mssql/blob/9e1fc421a4ae5568e6393f6888d764de8d1914f7/lib/base/connection-pool.js#L302-L305 Where tedious still recognizes an empty authentication object. However...

Alright, I'll try to sort these out (except for the parsing library one) later this weekend, should I submit a new PR?

Got the PR up tonight. Went with approach 1. I tried to follow how the authentication object is handle in the connection-pool.js under tedious, where the parameters such as client...

> So what do people think about slowing down animations on structures whose effects get slowed down on low power to reflect it? (like production structures) This isn't specific to...

@penev92 and @abcdefg30 i reverted changes 2 and 3 to what it originally was and as for 1, I made some changes base on the discussion where if player is...