Stanislav Vorobiov
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Stanislav Vorobiov
Re-orthogonalization seems to fix this, i.e. in my vertex shader I replaced: ``` v_tbn = mat3(model) * mat3(tangent, bitangent, normal); ``` with: ``` mat3 M = mat3(model); vec3 T =...
Yes, everything is open-source, the build shouldn't be too complicated, i.e. it's a matter of writing makefiles and m.b. fixing some platform-specific stuff. I would do it myself, but I...