Shendo
Shendo
Well, here is the deal. The region+product code+identifier is actually a raw save file name on the file system, a 20 character string. Sony forced developers to use the naming...
What do you think about this solution? Editor is lying about product code but header editor is revealing the truth.
Yes, all the changes will be ported back to Windows version too.
Yes. There have been an influx of fake 64K cards lately. [More info here](https://psx0.wordpress.com/2022/04/01/fake-ps1-memory-cards-the-great-aliexpress-amazon-ebay-swindle/)
I see that you forked the project in order to create a mac version. Screenshot To be honest I started a macOS build a while back but it's in very...
Very substantial. Aside from the ps1card class which does the heavy lifting of memory card management and hardware classes the rest of the application is WinForms GUI. I'd say that...
I published a highly experimental macOS build to the macos branch in both source and compiled form. For now you can only open, browse and save memory cards, should be...
I'm on a roll 😃 I'll use this thread to post updates guys. If anyone wants to check the build go to macos branch and fetch compiled binary in "MemcardRex.zip"....
Some more cool stuff, undo/redo. To my knowledge no PS1 MC editor features this 😃 Screenshot As usual, grab the alpha release with this feature from the macos branch.
I implemented import and export features and created a new high res app icon. By my calculations I believe 50% of the application is completed. It currently is missing an...