Shea690901
Shea690901
Since commit ff91c8d4 unnecessary. From this commit on, the env-file is stored within the `XDG_CACHE_HOME` directory (alternative in `${HOME}/.cache`) and as such isn't be stored in a world writeable location...
Before including it: Would it be possible to translate everything into english? Not everyone can read hiragana/katakana (or what every symbol set that is) ;)
The **OLD** PaderMUD lib (1992, CD driver) used a similar system as it´s skill tree e.g.: ([ "blade" : 0, ([ "sword" : 5, ([ "long" : 4, ([]), "short"...
Could please someone translate the title? Not everyone can read chinese/japanese or whatever language that is...
Oops... Forgot google translate (I normaly use just dict.cc)... And currently I´ve got no Android, my phone is just that: a phone (although it´s mobile), but thanks anyway, should I...
For ```svalue_t``` I was thinking of splitting the current union in distinct subclasses of a ``` class svalue_t```. That way the whole thing would become more typesafe and it would...
Sadly somethig I can't do myself at the moment :( My current system doesn't allow me to compile the driver (not worth it to make the neccesary changes: Android tablet…)...
One other thing I just noticed: While master::valid_database js called for every database efunction **except efun::db_status**, it's return value is used only for efun::db_connect and then not even to possibly...
And a lot of coding ;) While it sounds **realy** nice, I think _first_ introducing efun::begin_transaction would be easier and while not as comfortable as your suggestion it would earlier...
Of course ;,)