Shaun Lennon
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Shaun Lennon
> Sync is only supported inside a component class > > https://sbox.game/dev/doc/networking-multiplayer/sync-properties/ Yes, the instance of the struct that we are syncing is inside of a component.
Thanks @Metapyziks ```cs public record struct Character { [JsonPropertyName("id")] public Guid Id { get; set; } [JsonPropertyName("steam_id")] public long SteamId { get; set; } // FK [JsonPropertyName("forename")] public string Forename...