Shane Yu
Shane Yu
I'd also like to call out how annoying it is that when you run the test commands, it should stick around in watch mode for changes and reload. But NX...
Ah! Just as I post this I found that setting "watch": true in the project json fro the @nx/vite:test options seems to keep it open. 🤦♀️
Only issue I faced with the path disappearing was when I was in a 2D project, but the position z for the path game object was negative (so it went...
Excellent, thanks @ArtBIT - Although in my case, I had to use `Vector3.up` opposed to `Vector3.right`. ❤️
> I'm developing a race car sims, i need to check end of path (race start line), it's possibile with path creator object or i need a collider object to...
To further this, you could create your own path follower script like the examples that only always uses the stop end of path instruction and fire a unity event to...
If I am understanding you correctly, then you can position the first point where you want the start of your line to start and then copy the position x, y,...
I get the same issue, I tried with `"turbo.useLocalTurbo": true` and also `""turbo.path": "node_modules\\.bin\\turbo"` with no success. I also tried all the same things you mentioned above and nothing would...
I'd also like to add that even with turbo installed globally on my machine, this extension still does not work and results in the same output.