SkBee
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SkBee is a Skript addon that aims to add more useful elements to Skript.
### What happened? When I want to save a location with Bound values, it gets deleted after restart. Also https://pastebin.com/W2aw7bsH this error appears. ### Steps to reproduce 1. Create a...
### Suggestion Rework and break every nook and cranny of merchant syntax into an easier to read and modify system. I am fully planning to have this rework break merchant...
### Suggestion Ran into this earlier, and thought it could be a useful addition to be able to get a recipe from a set of items. The syntax could potentially...
## ADDED: - Added an option to set the `item_name` component of an item (Requires Minecraft 1.20.5+) [TODO LINK TO DOCS] - Added an expression to set the max stack...
### What happened? ``` [15:22:59 ERROR]: #!#! [15:22:59 ERROR]: #!#! [Skript] Severe Error: [15:22:59 ERROR]: #!#! Cannot load class com.shanebeestudios.skbee.elements.itemcomponent.sections.SecFoodComponent [15:22:59 ERROR]: #!#! [15:22:59 ERROR]: #!#! Something went horribly wrong...
This PR enhances the Bound class to: - support getting specific type of blocks (also carried along to ExprBoundBlocks.class) - minor API change to Bound#getBlocks() where it returns an empty...
### Suggestion I would like to be able to create Bossbars that have Adventure API components in their title. I would need that so I could use the `` style...
### Suggestion As of right now, there is no way to use run task later in conjunction with the task id to cancel it before it runs. Example Usage: set...
## Describe your changes This PR outlines a future patch release. Temp changelog: ## ADDED: - Added support for using a UUID in the `uuid tag` (NBT) - Added an...
### Suggestion As we know, SkBee can create custom foods using Food Components. However, Skript's native "is edible" condition cannot accurately detect food items, and there's currently no way to...