SkBee
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dev/patch - future update
ADDED:
- Added an option to set the
item_namecomponent of an item (Requires Minecraft 1.20.5+) [TODO LINK TO DOCS] - Added an expression to set the max stack size of an item (temporary until Skript updates their expression to support changing)
- Added an expression to modify enchantment glint of an item (Requires Minecraft 1.20.5+)
- Added an expression to get/modify bundle contents
- Added an expression to get/change the repair cost of items
- Added an expression to get/set biomes using NamespacedKeys (supports custom biomes)
- Added an option to get the vanilla NBT of an item (this will show components which don't normally show in NBT)
- Added an effect to open a real inventories to players (may provide better functionality than Skript's effects)
CHANGED:
- Changed
probabilityof apply potion effect (food component) to a float from 0-1 to match Minecraft
FIXED:
- Fixed the tool apply section to allow
default mining speedto actually be optional - Fixed loading error on outdated versions for food component section
- Fixed an error when
damage per blockwas missing from tool apply section - Fixed an error when
speed<= 0 in tool section - Fixed an issue with the
give or dropeffect andgive or returnexpressions adding extra large stack sizes to inventories - Fixed a very long standing issue where bounds failed to load location
bound valueswhen the world of said location isn't loaded yet
REMOVED:
- Removed team register effect (after being deprecated for over a year)
NBT CHANGES:
After many complains and quite a bit of confusion with the NBT changes, I've changed them again. Previous Behaviour:
nbt of %item%= The 'minecraft:custom_data' component of an item's NBTcomponent nbt of %item%= The full component NBT of an item
New Behaviour:
nbt of %item%= The full component NBT of an itemcustom nbt of %item%= The 'minecraft:custom_data' component of an item's NBT