Carsten Tewes
Carsten Tewes
Thats funny, i experienced the same as @bitRake because i also have such an irregular monitor setup. Primary display is 2560x1440 native resolution and secondary display is an older one...
Unfortunally there is nothing for me to set, cause my secondary display is already set to 60 Hz refresh rate in the display settings. I had no delays or blinks...
こんばんは @daipom Doing this depends on a function to detect at which monitor the window is currently located as in the pull request [https://github.com/glfw/glfw/pull/2220](https://github.com/glfw/glfw/pull/2220) and that means not just checking...
こんばんは @daipom Your advice is appreciated, but have you tested the following scenario: 1. Create a fullscreen window at any display (raylib uses the primary display by default) 2. Switch...
@daipom Fun fact, right now i recognized even the "king of the hill" engine Unreal has that problem with irregular monitor setups and fullscreen windows. For example, in Fortnite moving...