Adrian Cirstea

Results 26 issues of Adrian Cirstea

Related to https://github.com/s1lentq/reapi/issues/82

```cpp // Legacy movement. The new one fixes FPS based jump and movement. // 0 - Legacy behavior // 1 - New behavior // // Default value: "0" sv_legacy_movement 0...

Type: Bug in original gamedll
Priority: Low
Status: Completed

https://github.com/ValveSoftware/halflife/issues/2190

Hello, In this `Issue` topic, you can request any new hook you want to see implemented in the future releases. Regards, Adi.

https://github.com/s1lentq/ReGameDLL_CS/issues/741

https://github.com/s1lentq/ReGameDLL_CS/issues/741

And fixed compilation warning in `weapons.cpp` -> `GetBaseAccuracy()` Related to https://github.com/s1lentq/reapi/issues/153 https://dev-cs.ru/threads/1056/page-13#post-122698

Related to: https://github.com/s1lentq/ReGameDLL_CS/issues/728

- [x] PF_precache_generic_I - [x] PF_precache_model_I - [x] PF_precache_sound_I - [x] SV_CheckUserInfo - [x] SV_AddResource - [x] EV_Precache - [x] SV_ClientPrintf Resource hooks related to [#248](https://github.com/s1lentq/reapi/issues/248) `SV_CheckUserInfo` [#238](https://github.com/s1lentq/reapi/issues/238) `SV_ClientPrintf` [#903](https://github.com/dreamstalker/rehlds/pull/903#issuecomment-1059751985)

Hello, I just saw that one file is precached more than one time using a plugin. I think it's from forward call, but I leave the results here: One from...