Shadowex3

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Interesting. I definitely had way less than 50 regular skills, I wonder if both of those can cause the same problem. Edit: I was thinking about this some more and...

So I didn't have any datapacks and tried downgrading terrablender, I still got this crash. Running with cyanide gave a little more detail, but nothing too helpful since there didn't...

You're having a feature cycle order bug, same as #801 . If you install cyanide it'll give you a lot more detail in the logs telling you exactly which features...

While reading up on Terralith and Terraforged I found some documentation of BYG being hardcoded to vanilla worldgen. What seems to be happening here is BYG having a feature cycle...

The way EnderIO gives a 3d translucent render of a block and anything connected to it might be inspiration to start with as well. Originally I'd thought of a "network...

I might have run into this as well, the pastebins are expired so I can't tell. I had a feature cycle crash on attempting to enter the nether the first...

I was one version behind on forge for 1.18.2. The latest version seems to have a _slightly_ less severe reaction but that could be because I was testing in a...

> Appears to be related to the whirlisprig using the event bus to listen to tree growth, and it is registering itself and failing when these client mods recreate the...

I don't mean they're laggy in general, I meant this specific interaction with The One Probe causing a slideshow when rendering them in miniature in its little hud box happens...

I definitely don't mean to suggest allowing _more_ blocks to be used, just that the physical layout be more flexible so the ideal design doesn't always wind up being a...