Kitty Draper

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Ok, cool. I wasn't sure if it was the decompiler or the compiler at fault - just knew that what the decompiler produced couldn't be run. :) I did think...

(And wasn't sure what the right way to call the parent was if the decompiler output was wrong. Thanks for answering that!)

The main drive for me to implement this was the request that was made for L and R to scroll the screen... which then necessitated an ability to map other...

Yeah, but it could still be useful in some games. Some games leave certain buttons unused, or used so little that they can be thrown out in favor of the...

@MFatihMAR this is working as expected and as designed. We can't deserialize without knowing how to construct the type, and the only way we can reasonably construct it is with...

Oh, sorry. Yes, taking another look at it, I realize this is actually a little different than what I thought it was. This seems to be specific to RPC parameters,...

Sorry, but that's another case of "I haven't used it, so no one has." An intersection on flags means "I have two objects and I want to get the list...

Also, I tried `var intersection = AB & BC;` in interactive mode as well, and it worked fine. I'm using the latest code pulled from the git repository.

Just to give a practical example of where flag (or set) intersection is extremely useful: Suppose I'm writing the game _The Sims_. Now suppose in my AI routine, I have...