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A PyTorch reinforcement learning library for generalizable and reproducible algorithm implementations with an aim to improve accessibility in RL

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bug
good first issue
Priority:High
Algorithms

I'm trying to execute this simple code ``` import gym from genrl.agents import QLearning from genrl.trainers import ClassicalTrainer env = gym.make("FrozenLake-v0") agent = QLearning(env) trainer = ClassicalTrainer(agent, env, mode="dyna", model="tabular",...

Progress - - [X] Added modular structure for Tree search agents and tree search planners - [X] UCT Node - [ ] OPD - [ ] OLOP - [ ]...

There's three ways that I can think of having distributed training: 1. Use of Pytorch's Distributed Training infrastructure. Would require establishing communication protocols specific to the case of Deep RL....

enhancement
Core
no-issue-activity
c++

The current logger might go on to the next line if there are a lot of key, value pairs. There could be three solutions to this: 1. Put a limit...

enhancement
no-issue-activity

Agents should be structured in a way that they can be extended to distributional or distributed agents (and both as well, case in point: D4PG and lots of others :))....

no-issue-activity

Go to the `docs/source/usage/tutorials` and add separate `.md` files to explain the following: - [x] Using A2C (@Darshan-ko ) - [ ] Using PPO1 - [x] Using VPG (@Devanshu24 )...

documentation
good first issue
Examples
no-issue-activity

Save a GIF file based on this argument in trainer. To-do: 1. Check tensorboard saving in video

good first issue
no-issue-activity

We should think about common loss functions that are used a lot in RL that can be packaged. As of now, we're constructing everything from scratch so we're going towards...

help wanted
Priority:Low
Core
no-issue-activity

We should develop an environment module with wrappers. For a starter, I find [TF Agents env module](https://github.com/tensorflow/agents/tree/master/tf_agents/environments) pretty good.

enhancement
help wanted
v0.1
no-issue-activity