Sezz
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Sezz
Imo a class will be most convenient and easy to use. Essentially this, but a Lua version: https://github.com/MontyTRC89/TombEngine/blob/sezz_point_collision_class/TombEngine/Game/collision/PointCollision.h
Planned for some time, but state refactors must first be completed to avoid reverting to Core's horrible buggy mess that produced the original clunky behaviour to begin with. ;)
Full adoption of new functions complete.