SeventhM
SeventhM
👀I may take a look at that patch because that menu style looks nice, at least for portrait mode (though, I forgot how to turn on portrait mode). Leaving open...
> I don't see a good reason to provide this info on the world screen, providing it in the city is good enough I'm going to disagree here. I didn't...
Possible duplicate of https://github.com/yairm210/Unciv/issues/11325#issuecomment-2002553125. Something tells me the problem is is we're tracking stuff removing resources incorrectly somehow, but I wouldn't know where to start
I'mma pretend I didn't see this for now. That said imo 1. Premature optimization, but checking for that is likely non trivial. We would have to build a list of...
Setting as "will not stale" for now as a known issue, though, I do want to give my perspective here: I don't believe that a unique that doesn't cost xp/doesn't...
So, 2 questions: 1. Is this still relevant? Is the goal still to use Vox Populi as a reference? Genuine question 2. How much of this is necessary to copy...
Known and noted when I enabled the unique for terrain. Technically, resources all give their effects globally if you have 1 copy of them. This would mean if a mod...
Key example: marble giving a global production increase for wonders, similar to civ 5. See [here](https://github.com/yairm210/Unciv/blob/11108112b513da41fe80875c01332650455f1196/core/src/com/unciv/logic/civilization/Civilization.kt#L471)
> I'd wildly guess the intention is doable by switching to a terrain target using the resource as filter??? Then the unique wouldn't be on the resource itself. You'd need...