SettingDust

Results 89 comments of SettingDust

As a reference. Quilt have loader plugin that support load https://github.com/QuiltMC/quilt-loader/blob/develop/src/main/java/org/quiltmc/loader/api/plugin/QuiltPluginContext.java#L56-L66

@burningtnt https://github.com/SettingDust/preloading-tricks My own impl for reference

Causing by AnotherCommonBugFix on my end It replacing the class to fix https://github.com/ForestryMC/ForestryMC/issues/2579

The quotes cause this issue. Need an option to disable removing quotes for attributes on the minify-html on end. But also as explained https://github.com/wilsonzlin/minify-html#spec-compliance here. minify-html will respect the spec....

Seems transformers can't prepend the file to the first/second. But MANIFEST.MF have to at the position Below works. But the files have to exist before running the task ``` jar...

Only display the first note in my workspace. No error in console ![image](https://user-images.githubusercontent.com/19922286/126855836-0d52af0e-f00a-45f4-9da1-086a1ce32164.png) Tried 1: ```ccard type: folder_brief_live ``` ![[assets/Elenai Dodge 2.png]] ![[assets/YUNG's API.png]] Tried 2: ```ccard type: folder_brief_live imagePrefix:...

~~`Microsoft.Bcl.AsyncInterfaces` that is added in .net standard 2.1. Not sure should it builtin~~ ~~https://github.com/simpleinjector/SimpleInjector/issues/867~~ Invalid https://github.com/kumaS-nu/NuGet-importer-for-Unity/issues/69

> For now I've just stubbed the types in my `global.d.ts` file, but having the actual types would definitely be preferred. You can install from github

I would recommend you using https://modrinth.com/mod/mod-sets to switching between mods locally in game and using auto modpack downloads all mods