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Proton SDK: Seth's GL/GLES messy multi-platform C++ game SDK. Can output to Windows, OS X, iOS, Android, Linux (Raspbian too), HTML5, Flash

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I've tried a lot of stuff to make edit and continue work (VS 2022), yet I couldn't get it to work. When I tried to make it work, I got...

The current build system thing has a major flaw: all applications generated by it are called `com.rtsoft.RTAndroidApp`. This is OK-ish if you're only building one application using Proton SDK, but...

This fixes that the CPU is put on full constraint, even with an FPS cap active. It happens because the accurate "sleeping" happens with the Sleep(0) (this doesn't actually sleep,...

I am working with the scroll wheel in proton and I've noticed a really weird issue and I tracked it down to `FocusInputComponent::OnInput` stupidly calling stuff with UpdatedVar. No, I...

this patch fixes holding which is required for various of components such as "sliders"

https://github.com/SethRobinson/proton/blob/master/shared/Entity/Entity.cpp#L188-L210 It's actually possible, by using `std::list::rbegin` (points to the end of the list), and `std::list::rend` (points to the element before the first list element, works the same as std::list::begin...

I'm not sure why this was not a thing already. The scroll wheel is already handled by proton so it was quite easy to add

Now, the scroll wheel will only scroll in the entity where the cursor is located. Before, it scrolled every Entity with ScrollComponent existing. The scroll bar now also recognizes the...

## The issue Right now, ProtonSDK is dependent on multiple projects for various platforms, which require a lot of work to maintain and requires a lot of duplication between platforms....