SetantaLP
SetantaLP
F12 is actually the normal Steam screenshot function, and by that only takes a screenshot of what you see in the game window (which is pretty often not the full...
Sadly I don't know anything about the implementation, since I don't work for Valve and by that don't have access to the source code. So everything I write is based...
Interesting idea. And because optifine is only a client mod, it can't change hitboxes and similar things (server side-stuff), so that won't allow cheating. But the only way to change...
@r543 unfortunately the java edition is not able to say "Rendner player_xyz with model_xyz", because the protocol doesn't contain packet or field inside a packet that can do that. And...
@r543 if the server uses a plugin/mod, it would be possible to do that, but this means, that 1. someone has to develop and to maintain the plugin (for bukkit/spigot...
Local Player-Models are available as of 1.12 HD U C5 and I think they are based on the player uuid. A server tool would be also a good idea, but...
I only saw in the changelog that changing player models localy is now supported, so I don't know how that works. So if you want to know details ask @sp614x....
Oh yea, thanks for finding the "not", it just disappeared form another spot.... Ah okay, sometimes communication is a difficult thing. Yea it's possible to deobfuscate the code but there...
Yea, the only place where cheating is a problem is in multiplayer. So as long as you prevent cheating there, everything everything should be fine. In singelplayer the new techniques...
Placing and block states is a server-side thing, so there won't be a way to influence that with a resourcepack. The only thing that you can do in a resourcepack...